GeekFest 2019

Event Expression of Interest Form 2019

Sunday, 7th July 2019

10:00am – 4:30pm All Age Event

Presenters to be announced soon..

More Details to come closer to the date..

Come to where the awesome is!!

  • Visit our Blog
  • Games and Activities including Paint + Take
  • Guest Speakers and Steampunk your Nerfgun Workshop
  • Steam Punk, Cosplay dress up competitions
  • Stall Holders and Fan Clubs
  • Secondhand Stall application form

GeekFest Tickets

Call Coal Creek Community Park & Museum on 5655 1811 to book your tickets

Adult: $15

Child: $10

Observer: $5 (for parent with child under 14 – watching activities only, no entry to presenters)

Buy your tickets from Eventbrite here!!

GeekFest 2019 Presenters

Owen Hill – Microbee Presenter

  Microbee – Australia’s own Home Grown Personal Computer

Owen Hill is the founder of Microbee.

His presentation to GEEKFEST19 will outline the evolution of the computer from the early hobby days, software development, to marketing and manufacturing in Australia concluding with some fascinating success stories when Microbee was used in real life applications such as education, engineering, entertainment, transport even medicine.

Microbee Computer was designed and manufactured in Australia and launched in 1982. The first 1,000 Microbee computers were sold in kit form to electronics enthusiasts for them to assemble as their home computer. Fully assembled and tested Microbees soon started to roll out of the factory in Gosford NSW.

Microbee became one of the most popular home computers designed and manufactured in Australia and New Zealand.

In 1983 the NSW Department of Education issued a contract for  the Microbee computer (along with Apple II) for use in schools. Other Australian states then approved Microbee for use in their schools soon after. Exports to Sweden grew rapidly when Microbee was also selected for schools in Sweden, Denmark and Norway.

In 1985 Microbee Computers was listed on the Australian Stock Exchange (ASX).

Microbee is considered to be the most successful Australian personal computer developed in the 1980’s. Over 70,000 Microbees were manufactured between 1983 and 1988.

 

 

James Graewolf

James Graewolfe’s interest in costuming began when he joined his first amateur theater company at the age of 14. His enthusiasm was piqued when he expanded his interests into medieval re-enactment and began prop-making and armoring for both theatrical and re-enactment events. It was during this time James started to appreciate the differences between ‘costume’ and ‘alternative clothing’. Since then he has expanded his work into science-fiction, fantasy, Gothic and most lately steampunk costuming and accessorising in an exercise that has now been going on for more than thirty years. Along the way he became a Drama teacher who has produced, advised and costumed several productions as well as being a consultant on several semi-professional video projects. His current goal is to work towards ‘practical costuming’, making costumes that are functional, livable outfits such as the wearer could have actually worn.

 

Joe Italiano – Alternate World

I have been involved with comics since I was twelve. While still in college, in 1977 I began a comic mail order business, which has since expanded to become Alternate Worlds in 1988. Alternate Worlds covers retail, wholesale and distribution of comics and collectables. Alternate Worlds is the oldest comic based business in Australia and one of the oldest in the World.

I was there at the birth of CCG’s (Collectable Card games) and CMG (Collectable miniature gaming) and have been playing many since, competing in various championships. I have numerous, untold final 4 positions, Australian titles in various systems as well as World championship titles in a few. I was appointed Australian TO (Tournament Organizer) for a number of companies and their gaming systems. My fondest memory of CCG was a game called Wyvern, for which I broke the system (I told them how and that the victory conditions should be changed) and so they did.

During this time, my love of role playing (RPG) inspired me to fill a void in the RPG vacuum and I wrote a Super Hero RPG “Super Squadron” which was released in 1983. Although it was very well received and I release two expansions for the game and a newsstand gaming magazine, my hobbies were not giving me enough of a return, so I expanded my comic mail order into a fully fledged store.

In 1990 I ran another Comicon called Supecom, although successful, I realized I was stretching myself thin adding conventions back into the mix, so I dropped out of this type of convention scene.

I have one of the most extensive comic collections in the world, covering both the US publications and Australian comics. My final year of Graphic Design History thesis was based on comic history/influence, which earned me a Higher Distinction for the year. (By this stage, even my professors were more appreciative of comic art). I am knowledgeable in the evolution and history of comic books as well as their collectability and grading. I think it’s time I shared this knowledge.

Joe from Alternate Worlds will be discussing Collecting and Collectables, History of Comic Books and History of Role Playing and what it involves.
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